![]() ![]() Finally, Water makes us more stealthy and improves the finishing blows available to the character. Earth increases our defensive parameters while Metal affects our affinity for spells. Wood is assigned the HP and resistance improvements, while Fire defines the offensive power. The management of the camera, at least in the current state of things, has proved to be more problematic than expected, with the view behind the protagonist getting stuck with walls and other obstacles, especially during clashes with medium-large opponents. ![]() second but at maximum image quality (the frame rate seemed granite in both cases). That said, the visual leap compared to Nioh 2 (here is our review of Nioh 2) is perceptible but certainly not “decisive”, whether you play in performance mode at 60fps or choose to experience the battles at 30 frames per second. On the purely graphic side, a more than good picture emerged from the new build, between excellent particle effects and convincing plays of light and shadow. Here the first difference with the previous Team Ninja games is very evident in the atmospheres, landscapes, models of armor and characters (both based on real figures of Chinese history and invented) far from the Japanese-themed counterparts characteristic of the aforementioned. Just like in Nioh, the artistic direction has been able to surprise us positively, also thanks to the excellent research work on the period in which Wo Long is set, namely the Chinese feudal Middle Ages. ![]()
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